[Mesa3d-dev] Mesa 7.4-rc2 no separate compilation units in GLSL 1.20 ?
mateusz.kaduk at gmail.com
Tue Mar 31 01:52:17 PDT 2009
Nevertheless in exactly all cases I tried to use GLSL I had problems because
this feature is not supported.
This feature is really in demand because its so commonly used. Moreover most
applications (all I ever tried) cannot enable GLSL because 3D driver lacks
it. Maybe there is nicer way of doing this somehow like ATI and nVidia does
2009/3/31 Ian Romanick <idr at freedesktop.org>
> I think they only did that when the only GLSL version they supported was
> 1.10. As soon as you can link shaders with different language versions
> and different extension enables, it gets really ugly.
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