[Mesa-dev] r600g missing Bump mapping

Dragomir Ivanov drago.ivanov at gmail.com
Wed May 8 18:42:14 PDT 2013


Hmm, Vadim... it works indeed. I can't push up to Ultra, but I see the
difference as on your screenshots.
Interestingly when I play it on win with catalyst, everything is WOW, on
r600g is Meh...
Unfortunately I erased windows, so I can't supply screenshot, but
subjectively it was way more beautiful on the same graphics level.


On Thu, May 9, 2013 at 4:15 AM, Vadim Girlin <vadimgirlin at gmail.com> wrote:

> On 05/09/2013 02:42 AM, Dragomir Ivanov wrote:
>
>> Hi there,
>> I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test
>> r600g progress.
>> Game runs fine, but I can't see bump mapping effects as on Catalyst under
>> windows. They are enabled in the options. Does Mesa/r600g support bumps?
>> AMD E-350 here. Evergreen class GPU.
>>
>
> Here are two screenshots made with git mesa on evergreen with Ultra
> settings, the only difference is toggled bump mapping option:
>
> http://i.imgur.com/Cl0hamf.jpg
> http://i.imgur.com/4IsjrR3.jpg
>
> To me it looks like bump mapping works. Could you provide more detailed
> info (with screenshots etc) to demonstrate your issue? Also you might want
> to try resetting game options to default to make sure that you don't have
> any nonstandard tweaks.
>
> Vadim
>
>
>> OpenGL renderer string: Gallium 0.4 on AMD PALM
>>
>>
>> OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.1.2
>>
>>
>> OpenGL core profile shading language version string: 1.40
>>
>> Linux localhost 3.8.11-1-ARCH #1 SMP PREEMPT Wed May 1 20:18:57 CEST 2013
>> x86_64 GNU/Linux
>>
>>
>>
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>>
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