Transparency

Jaymz Julian jaymz@artificial-stupidity.net
Sun, 8 Feb 2004 00:30:25 +1100


On Sat, Feb 07, 2004 at 02:14:06PM +0100, Simon Ask Ulsnes wrote:
> Hi there!
> With the compositing manager (xcompmgr) of xserver, it is possible to create 
> transparent windows and whatnot. This is great (should anyone be in 
> doubt ;-).
> But I wonder: Everybody's favourite transparent apps of all times, the 
> transparent console windows, will it be possible to get true transparency 
> with xserver without changing the opacity of the whole window?
> Transparent window backgrounds can be somewhat annoying if the text on them is 
> equally transparent, not to mention the window decorations.
> 
> What I'm basically asking: Is it possible, with xcompmgr, to have different 
> "layers" within the same window with different opacities? I suppose this 
> would require some changes to the toolkits of the windows, or what?

There is an RGBA visual which allows this (so each pixel has it's own
transparancy).  But yes, the apps will need to support this.

	-- jj

-- 
--
Jaymz Julian aka A Life in Hell / Warriors of the Wasteland / Unreal
Coder, Visionary, Fat Ass.
"Hannibal is a serial killer. He only likes to kill and eat people. 
 Very few people have `I want to be killed and eaten' on their cards, 
 so Hannibal is out of a job." - http://cards.sf.net