[RFC] Exclusive gpu access for SteamVR usecases

Christian König deathsimple at vodafone.de
Fri May 26 19:24:13 UTC 2017


Hi David,

the idea is that the compositor (which is DRM master) can change the 
priority of it's clients.

So using dev->fd is pointless because that is the fd of the DRM master 
process.

Regards,
Christian.

Am 26.05.2017 um 11:02 schrieb Mao, David:
> Hi Andres,
> Why the fd is needed for this interface?
> Why not just using the dev->fd instead of fd?
> IIRC, if there are more than one fds opened in the process upon the 
> same device, they will share the same amdgpu_device_handle which is 
> guaranteed by amdgpu_device_initialize.
> In other word, we should not run into the case that user creates more 
> contexts with newly opened fd after tuning the priority of existing 
> context in the same process unless the previous fd is closed.
>
> Thanks.
> Best Regards,
> David
>
>> On 25 May 2017, at 8:00 AM, Andres Rodriguez <andresx7 at gmail.com 
>> <mailto:andresx7 at gmail.com>> wrote:
>>
>> When multiple environments are running simultaneously on a system, e.g.
>> an X desktop + a SteamVR game session, it may be useful to sacrifice
>> performance in one environment in order to boost it on the other.
>>
>> This series provides a mechanism for a DRM_MASTER to provide exclusive
>> gpu access to a group of processes.
>>
>> Note: This series is built on the assumption that the drm lease patch 
>> series
>> will extend DRM_MASTER status to lesees.
>>
>> The libdrm we intend to provide is as follows:
>>
>> /**
>> * Set the priority of all contexts in a process
>> *
>> * This function will change the priority of all contexts owned by
>> * the process identified by fd.
>> *
>> * \param dev             - \c [in] device handle
>> * \param fd              - \c [in] fd from target process
>> * \param priority        - \c [in] target priority AMDGPU_CTX_PRIORITY_*
>> *
>> * \return  0 on success\n
>> *         <0 - Negative POSIX error code
>> *
>> * \notes @fd can be *any* file descriptor from the target process.
>> * \notes this function requires DRM_MASTER
>> */
>> int amdgpu_sched_process_priority_set(amdgpu_device_handle dev,
>>      int fd, int32_t priority);
>>
>> /**
>> * Request to raise the minimum required priority to schedule a gpu job
>> *
>> * Submit a request to increase the minimum required priority to schedule
>> * a gpu job. Once this function returns, the gpu scheduler will no longer
>> * consider jobs from contexts with priority lower than @priority.
>> *
>> * The minimum priority considered by the scheduler will be the 
>> highest from
>> * all currently active requests.
>> *
>> * Requests are refcounted, and must be balanced using
>> * amdgpu_sched_min_priority_put()
>> *
>> * \param dev             - \c [in] device handle
>> * \param priority        - \c [in] target priority AMDGPU_CTX_PRIORITY_*
>> *
>> * \return  0 on success\n
>> *         <0 - Negative POSIX error code
>> *
>> * \notes this function requires DRM_MASTER
>> */
>> int amdgpu_sched_min_priority_get(amdgpu_device_handle dev,
>>  int32_t priority);
>>
>> /**
>> * Drop a request to raise the minimum required scheduler priority
>> *
>> * This call balances amdgpu_sched_min_priority_get()
>> *
>> * If no other active requests exists for @priority, the minimum required
>> * priority will decay to a lower level until one is reached with an 
>> active
>> * request or the lowest priority is reached.
>> *
>> * \param dev             - \c [in] device handle
>> * \param priority        - \c [in] target priority AMDGPU_CTX_PRIORITY_*
>> *
>> * \return  0 on success\n
>> *         <0 - Negative POSIX error code
>> *
>> * \notes this function requires DRM_MASTER
>> */
>> int amdgpu_sched_min_priority_put(amdgpu_device_handle dev,
>>  int32_t priority);
>>
>> Using this app, VRComposer can raise the priority of the VRapp and 
>> itself. Then
>> it can restrict the minimum scheduler priority in order to become 
>> exclusive gpu
>> clients.
>>
>> One of the areas I'd like feedback is the following scenario. If a 
>> VRapp opens
>> a new fd and creates a new context after a call to set_priority, this 
>> specific
>> context will be lower priority than the rest. If the minimum required 
>> priority
>> is then raised, it is possible that this new context will be starved and
>> deadlock the VRapp.
>>
>> One solution I had in mind to address this situation, is to make 
>> set_priority
>> also raise the priority of future contexts created by the VRapp. 
>> However, that
>> would require keeping track of the requested priority on a 
>> per-process data
>> structure. The current design appears to steer clean of keeping any 
>> process
>> specific data, and everything instead of stored on a per-file basis. 
>> Which is
>> why I did not pursue this approach. But if this is something you'd 
>> like me to
>> implement let me know.
>>
>> One could also argue that preventing an application deadlock should 
>> be handled
>> between the VRComposer and the VRApp. It is not the kernel's 
>> responsibility to
>> babysit userspace applications and prevent themselves from shooting 
>> themselves
>> in the foot. The same could be achieved by improper usage of shared 
>> fences
>> between processes.
>>
>> Thoughts/feedback/comments on this issue, or others, are appreciated.
>>
>> Regards,
>> Andres
>>
>>
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