[PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout

Ernst Sjöstrand ernstp at gmail.com
Mon Nov 25 02:56:18 UTC 2019


The same bug is listed twice. Did you mean a third bug?


Den tors 21 nov. 2019 kl 00:25 skrev Alex Deucher <alexdeucher at gmail.com>:
>
> Ping?
>
> On Fri, Nov 15, 2019 at 11:01 AM Alex Deucher <alexdeucher at gmail.com> wrote:
> >
> > Removing this causes hangs in some games, so re-add it, but add
> > a timeout so we don't hang while switching flip types.
> >
> > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
> > ---
> >  .../drm/amd/display/dc/dcn20/dcn20_hwseq.c    | 19 +++++++++++++++++++
> >  1 file changed, 19 insertions(+)
> >
> > diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > index 0046a099c9e9..120e62c5193c 100644
> > --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
> >         if (pipe->plane_state != NULL)
> >                 flip_immediate = pipe->plane_state->flip_immediate;
> >
> > +       if (flip_immediate && lock) {
> > +               const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> > +               int i;
> > +
> > +               for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > +                       if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> > +                               break;
> > +                       udelay(1);
> > +               }
> > +
> > +               if (pipe->bottom_pipe != NULL) {
> > +                       for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > +                               if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> > +                                       break;
> > +                               udelay(1);
> > +                       }
> > +               }
> > +       }
> > +
> >         /* In flip immediate and pipe splitting case, we need to use GSL
> >          * for synchronization. Only do setup on locking and on flip type change.
> >          */
> > --
> > 2.23.0
> >
> _______________________________________________
> amd-gfx mailing list
> amd-gfx at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/amd-gfx


More information about the amd-gfx mailing list