[PATCH] drm/amd/display: re-enable wait in pipelock, but add timeout
Alex Deucher
alexdeucher at gmail.com
Mon Nov 25 14:36:13 UTC 2019
On Sun, Nov 24, 2019 at 9:56 PM Ernst Sjöstrand <ernstp at gmail.com> wrote:
>
> The same bug is listed twice. Did you mean a third bug?
No just a typo. Already fixed up locally.
Alex
>
>
> Den tors 21 nov. 2019 kl 00:25 skrev Alex Deucher <alexdeucher at gmail.com>:
> >
> > Ping?
> >
> > On Fri, Nov 15, 2019 at 11:01 AM Alex Deucher <alexdeucher at gmail.com> wrote:
> > >
> > > Removing this causes hangs in some games, so re-add it, but add
> > > a timeout so we don't hang while switching flip types.
> > >
> > > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > > Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266
> > > Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169
> > > Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
> > > ---
> > > .../drm/amd/display/dc/dcn20/dcn20_hwseq.c | 19 +++++++++++++++++++
> > > 1 file changed, 19 insertions(+)
> > >
> > > diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > > index 0046a099c9e9..120e62c5193c 100644
> > > --- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > > +++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
> > > @@ -1033,6 +1033,25 @@ void dcn20_pipe_control_lock(
> > > if (pipe->plane_state != NULL)
> > > flip_immediate = pipe->plane_state->flip_immediate;
> > >
> > > + if (flip_immediate && lock) {
> > > + const int TIMEOUT_FOR_FLIP_PENDING = 100000;
> > > + int i;
> > > +
> > > + for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > > + if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
> > > + break;
> > > + udelay(1);
> > > + }
> > > +
> > > + if (pipe->bottom_pipe != NULL) {
> > > + for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
> > > + if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
> > > + break;
> > > + udelay(1);
> > > + }
> > > + }
> > > + }
> > > +
> > > /* In flip immediate and pipe splitting case, we need to use GSL
> > > * for synchronization. Only do setup on locking and on flip type change.
> > > */
> > > --
> > > 2.23.0
> > >
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