[RFC PATCH] drm/scheduler: use idle time to do better loadbalance
Christian König
christian.koenig at amd.com
Mon Jan 13 12:04:01 UTC 2020
Am 12.01.20 um 02:25 schrieb Nirmoy Das:
> This patch adds required fields to drm_sched_job and drm_gpu_scheduler
> structure to cumulatively calculate amount of time a drm_gpu_scheduler
> spend on serving a job.
>
> Using least used drm scheduler to choose a run queue
> improves drm_sched_entity_get_free_sched()'s job distribution
>
> Below are test results after running amdgpu_test from mesa drm
>
> Before this patch:
>
> sched_name num of many times it got scheduled
> ========= ==================================
> sdma0 314
> sdma1 32
> comp_1.0.0 56
>
> After this patch:
>
> sched_name num of many times it got scheduled
> ========= ==================================
> sdma0 113
> sdma1 383
> comp_1.0.0 9
> comp_1.0.1 9
> comp_1.1.0 8
> comp_1.1.1 8
> comp_1.2.0 12
> comp_1.2.1 13
> comp_1.3.0 16
> comp_1.3.1 9
>
> Signed-off-by: Nirmoy Das <nirmoy.das at amd.com>
Well that is a nice start, but a couple of comments below.
> ---
> drivers/gpu/drm/scheduler/sched_entity.c | 9 +++++----
> drivers/gpu/drm/scheduler/sched_main.c | 2 ++
> include/drm/gpu_scheduler.h | 2 ++
> 3 files changed, 9 insertions(+), 4 deletions(-)
>
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index 2e3a058fc239..b5555af787d0 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -130,7 +130,7 @@ static struct drm_sched_rq *
> drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
> {
> struct drm_sched_rq *rq = NULL;
> - unsigned int min_jobs = UINT_MAX, num_jobs;
> + uint64_t min_time_consumed = -1, total_consumed_time;
> int i;
>
> for (i = 0; i < entity->num_sched_list; ++i) {
> @@ -141,9 +141,9 @@ drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
> continue;
> }
>
> - num_jobs = atomic_read(&sched->num_jobs);
> - if (num_jobs < min_jobs) {
> - min_jobs = num_jobs;
> + total_consumed_time = sched->total_consumed_time;
> + if (total_consumed_time < min_time_consumed) {
> + min_time_consumed = total_consumed_time;
> rq = &entity->sched_list[i]->sched_rq[entity->priority];
You might want to remove num_jobs now completely since it unused, but
consider the whole algorithm first. See below for that.
> }
> }
> @@ -499,6 +499,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
>
> trace_drm_sched_job(sched_job, entity);
> atomic_inc(&entity->rq->sched->num_jobs);
> + sched_job->start_time = ktime_get_ns();
> WRITE_ONCE(entity->last_user, current->group_leader);
> first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node);
>
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 3fad5876a13f..67fdf4f248d4 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -653,6 +653,7 @@ static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb)
> struct drm_sched_job *s_job = container_of(cb, struct drm_sched_job, cb);
> struct drm_sched_fence *s_fence = s_job->s_fence;
> struct drm_gpu_scheduler *sched = s_fence->sched;
> + uint64_t end = ktime_get_ns();
>
> atomic_dec(&sched->hw_rq_count);
> atomic_dec(&sched->num_jobs);
> @@ -660,6 +661,7 @@ static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb)
> trace_drm_sched_process_job(s_fence);
>
> drm_sched_fence_finished(s_fence);
> + s_job->sched->total_consumed_time += end - s_job->start_time;
Don't use s_job->sched here, use the local variable sched (s_job might
already be destroyed).
The next problem is that you somehow need to protect total_consumed_time
from concurrent updates, a 64bit atomic should probably do it.
Another problem from the algorithm point of view is that the
total_time_consumed of each scheduler doesn't necessary say anything
about a good scheduling decision for the future.
For example there could have been a lot of work from a single queue to
SDMA0 in the past, but now both SDMA0 and SDMA1 are idle.
Scheduling everything to SDMA1 until we catch up with SDMA0 is certainly
not a good idea. Since this counters the whole idea of load balancing.
Regards,
Christian.
> wake_up_interruptible(&sched->wake_up_worker);
> }
>
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index 96a1a1b7526e..496d9b209d12 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -191,6 +191,7 @@ struct drm_sched_job {
> struct dma_fence_cb finish_cb;
> struct list_head node;
> uint64_t id;
> + uint64_t start_time;
> atomic_t karma;
> enum drm_sched_priority s_priority;
> struct drm_sched_entity *entity;
> @@ -285,6 +286,7 @@ struct drm_gpu_scheduler {
> atomic_t num_jobs;
> bool ready;
> bool free_guilty;
> + uint64_t total_consumed_time;
> };
>
> int drm_sched_init(struct drm_gpu_scheduler *sched,
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