[RFC PATCH] drm/scheduler: use idle time to do better loadbalance
Nirmoy Das
nirmoy.aiemd at gmail.com
Tue Jan 14 20:06:17 UTC 2020
This patch adds required fields to drm_sched_job and drm_gpu_scheduler
structure to cumulatively calculate amount of time a drm_gpu_scheduler
spend on serving a job.
Using least used drm scheduler to choose a run queue
improves drm_sched_entity_get_free_sched()'s job distribution
Below are test results after running amdgpu_test from mesa drm
Before this patch:
sched_name num of many times it got scheduled
========= ==================================
sdma0 314
sdma1 32
comp_1.0.0 56
After this patch:
sched_name num of many times it got scheduled
========= ==================================
sdma0 210
sdma1 211
comp_1.0.0 10
comp_1.0.1 10
comp_1.1.0 14
comp_1.1.1 6
comp_1.2.0 12
comp_1.2.1 14
comp_1.3.0 8
comp_1.3.1 10
Signed-off-by: Nirmoy Das <nirmoy.das at amd.com>
---
drivers/gpu/drm/scheduler/sched_entity.c | 23 +++++++++++++++++------
drivers/gpu/drm/scheduler/sched_main.c | 7 +++++--
include/drm/gpu_scheduler.h | 11 ++++++++---
3 files changed, 30 insertions(+), 11 deletions(-)
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 2e3a058fc239..e71cfe47b0e1 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -130,9 +130,10 @@ static struct drm_sched_rq *
drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
{
struct drm_sched_rq *rq = NULL;
- unsigned int min_jobs = UINT_MAX, num_jobs;
- int i;
+ uint64_t min_time_consumed = -1, total_consumed_time;
+ int i, skip_idx = 0;
+ spin_lock(&entity->sched_list[0]->last_picked_lock);
for (i = 0; i < entity->num_sched_list; ++i) {
struct drm_gpu_scheduler *sched = entity->sched_list[i];
@@ -141,13 +142,23 @@ drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
continue;
}
- num_jobs = atomic_read(&sched->num_jobs);
- if (num_jobs < min_jobs) {
- min_jobs = num_jobs;
+ total_consumed_time = atomic64_read(&sched->total_consumed_time);
+ if (total_consumed_time < min_time_consumed && !sched->last_picked) {
+ min_time_consumed = total_consumed_time;
rq = &entity->sched_list[i]->sched_rq[entity->priority];
+ sched->last_picked = true;
+ skip_idx = i;
}
}
+ for (i = 0; i < entity->num_sched_list; ++i) {
+ struct drm_gpu_scheduler *sched = entity->sched_list[i];
+
+ if (i != skip_idx)
+ sched->last_picked = false;
+ }
+
+ spin_unlock(&entity->sched_list[0]->last_picked_lock);
return rq;
}
@@ -498,7 +509,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
bool first;
trace_drm_sched_job(sched_job, entity);
- atomic_inc(&entity->rq->sched->num_jobs);
+ sched_job->start_time = ktime_get_ns();
WRITE_ONCE(entity->last_user, current->group_leader);
first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node);
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 3fad5876a13f..8f3c6f62c7dc 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -653,13 +653,14 @@ static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb)
struct drm_sched_job *s_job = container_of(cb, struct drm_sched_job, cb);
struct drm_sched_fence *s_fence = s_job->s_fence;
struct drm_gpu_scheduler *sched = s_fence->sched;
+ uint64_t end = ktime_get_ns();
atomic_dec(&sched->hw_rq_count);
- atomic_dec(&sched->num_jobs);
trace_drm_sched_process_job(s_fence);
drm_sched_fence_finished(s_fence);
+ atomic64_add((end - s_job->start_time), &sched->total_consumed_time);
wake_up_interruptible(&sched->wake_up_worker);
}
@@ -828,9 +829,10 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
init_waitqueue_head(&sched->job_scheduled);
INIT_LIST_HEAD(&sched->ring_mirror_list);
spin_lock_init(&sched->job_list_lock);
+ spin_lock_init(&sched->last_picked_lock);
atomic_set(&sched->hw_rq_count, 0);
+ atomic64_set(&sched->total_consumed_time, 0);
INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
- atomic_set(&sched->num_jobs, 0);
atomic64_set(&sched->job_id_count, 0);
/* Each scheduler will run on a seperate kernel thread */
@@ -843,6 +845,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
}
sched->ready = true;
+ sched->last_picked = false;
return 0;
}
EXPORT_SYMBOL(drm_sched_init);
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 96a1a1b7526e..9b71facad1cd 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -191,6 +191,7 @@ struct drm_sched_job {
struct dma_fence_cb finish_cb;
struct list_head node;
uint64_t id;
+ uint64_t start_time;
atomic_t karma;
enum drm_sched_priority s_priority;
struct drm_sched_entity *entity;
@@ -261,9 +262,11 @@ struct drm_sched_backend_ops {
* @job_list_lock: lock to protect the ring_mirror_list.
* @hang_limit: once the hangs by a job crosses this limit then it is marked
* guilty and it will be considered for scheduling further.
- * @num_jobs: the number of jobs in queue in the scheduler
* @ready: marks if the underlying HW is ready to work
* @free_guilty: A hit to time out handler to free the guilty job.
+ * @last_picked: Indicate if the sched was pick up on last loadbalance decision
+ * @last_picked_lock: lock to protect the last_picked
+ * @total_consumed_time: Total time consumed by this sched executing jobs
*
* One scheduler is implemented for each hardware ring.
*/
@@ -282,9 +285,11 @@ struct drm_gpu_scheduler {
struct list_head ring_mirror_list;
spinlock_t job_list_lock;
int hang_limit;
- atomic_t num_jobs;
- bool ready;
+ bool ready;
bool free_guilty;
+ bool last_picked;
+ spinlock_t last_picked_lock;
+ atomic64_t total_consumed_time;
};
int drm_sched_init(struct drm_gpu_scheduler *sched,
--
2.24.1
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