[PATCH v2 2/4] drm/scheduler: implement a function to modify sched list
Luben Tuikov
luben.tuikov at amd.com
Wed Mar 4 22:00:38 UTC 2020
On 2020-03-03 7:50 a.m., Nirmoy Das wrote:
> implement drm_sched_entity_modify_sched() which can modify existing
> sched_list with a different one. This is going to be helpful when
> userspace changes priority of a ctx/entity then driver can switch to
> corresponding hw shced list for that priority
>
This commit message should start with a capitalized sentence:
"implement" --> "Implement". "can modify" --> "modifies"
Also a spell check should be done on it before committing:
"shced" --> "sched".
"then the driver", "to the corresponding", "HW scheduler".
And the commit message paragraph should end with a period.
> Signed-off-by: Nirmoy Das <nirmoy.das at amd.com>
> Reviewed-by: Christian König <christian.koenig at amd.com>
> ---
> drivers/gpu/drm/scheduler/sched_entity.c | 19 +++++++++++++++++++
> include/drm/gpu_scheduler.h | 4 ++++
> 2 files changed, 23 insertions(+)
>
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index 63bccd201b97..b94312154e56 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -83,6 +83,25 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
> }
> EXPORT_SYMBOL(drm_sched_entity_init);
>
> +/**
> + * drm_sched_entity_modify_sched - Modify sched of an entity
> + *
This empty line is unncessary.
> + * @entity: scheduler entity to init
> + * @sched_list: the list of new drm scheds which will replace
> + * existing entity->sched_list
> + * @num_sched_list: number of drm sched in sched_list
> + */
> +void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
> + struct drm_gpu_scheduler **sched_list,
> + unsigned int num_sched_list)
> +{
> + WARN_ON(!num_sched_list || !sched_list);
> +
> + entity->sched_list = sched_list;
> + entity->num_sched_list = num_sched_list;
> +}
> +EXPORT_SYMBOL(drm_sched_entity_modify_sched);
> +
> /**
> * drm_sched_entity_is_idle - Check if entity is idle
> *
> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> index 589be851f8a1..f70a84aaaf7a 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -297,6 +297,10 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched);
> int drm_sched_job_init(struct drm_sched_job *job,
> struct drm_sched_entity *entity,
> void *owner);
> +void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
> + struct drm_gpu_scheduler **sched_list,
> + unsigned int num_sched_list);
> +
Again, the argument list here is unaligned. Please align it
correctly. The correct indentation would add the maximum number of
leading TAB chars followed by the 0 to 7 spaces, to align
the argument list to the first argument in the opening parenthesis.
The LKCS describes this and also has the settings for Emacs.
In Emacs, pressing the TAB key aligns, after which pressing it more
does nothing (on an aligned line).
Regards,
Luben
> void drm_sched_job_cleanup(struct drm_sched_job *job);
> void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
> void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
> --
> 2.25.0
>
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