[PATCH v2 2/4] drm/scheduler: implement a function to modify sched list

Nirmoy nirmodas at amd.com
Thu Mar 5 06:23:38 UTC 2020


On 3/4/20 11:00 PM, Luben Tuikov wrote:
> On 2020-03-03 7:50 a.m., Nirmoy Das wrote:
>> implement drm_sched_entity_modify_sched() which can modify existing
>> sched_list with a different one. This is going to be helpful when
>> userspace changes priority of a ctx/entity then driver can switch to
>> corresponding hw shced list for that priority
>>
> This commit message should start with a capitalized sentence:
> "implement" --> "Implement".  "can modify" --> "modifies"
>
> Also a spell check should be done on it before committing:
> "shced" --> "sched".
>
> "then the driver", "to the corresponding", "HW scheduler".
>
> And the commit message paragraph should end with a period.
Thanks!
>
>> Signed-off-by: Nirmoy Das <nirmoy.das at amd.com>
>> Reviewed-by: Christian König <christian.koenig at amd.com>
>> ---
>>   drivers/gpu/drm/scheduler/sched_entity.c | 19 +++++++++++++++++++
>>   include/drm/gpu_scheduler.h              |  4 ++++
>>   2 files changed, 23 insertions(+)
>>
>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
>> index 63bccd201b97..b94312154e56 100644
>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>> @@ -83,6 +83,25 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>>   }
>>   EXPORT_SYMBOL(drm_sched_entity_init);
>>
>> +/**
>> + * drm_sched_entity_modify_sched - Modify sched of an entity
>> + *
> This empty line is unncessary.
>
>> + * @entity: scheduler entity to init
>> + * @sched_list: the list of new drm scheds which will replace
>> + *		existing entity->sched_list
>> + * @num_sched_list: number of drm sched in sched_list
>> + */
>> +void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
>> +				  struct drm_gpu_scheduler **sched_list,
>> +				  unsigned int num_sched_list)
>> +{
>> +	WARN_ON(!num_sched_list || !sched_list);
>> +
>> +	entity->sched_list = sched_list;
>> +	entity->num_sched_list = num_sched_list;
>> +}
>> +EXPORT_SYMBOL(drm_sched_entity_modify_sched);
>> +
>>   /**
>>    * drm_sched_entity_is_idle - Check if entity is idle
>>    *
>> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
>> index 589be851f8a1..f70a84aaaf7a 100644
>> --- a/include/drm/gpu_scheduler.h
>> +++ b/include/drm/gpu_scheduler.h
>> @@ -297,6 +297,10 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched);
>>   int drm_sched_job_init(struct drm_sched_job *job,
>>   		       struct drm_sched_entity *entity,
>>   		       void *owner);
>> +void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
>> +				  struct drm_gpu_scheduler **sched_list,
>> +                                  unsigned int num_sched_list);
>> +
This generally doesn't happen with my current vi config. I will be extra 
careful.
> Again, the argument list here is unaligned. Please align it
> correctly. The correct indentation would add the maximum number of
> leading TAB chars followed by the 0 to 7 spaces, to align
> the argument list to the first argument in the opening parenthesis.
> The LKCS describes this and also has the settings for Emacs.
> In Emacs, pressing the TAB key aligns, after which pressing it more
> does nothing (on an aligned line).
>
> Regards,
> Luben
>
>
>>   void drm_sched_job_cleanup(struct drm_sched_job *job);
>>   void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
>>   void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
>> --
>> 2.25.0
>>
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>>


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