[cairo] Antialiasing not working with glitz
Bill Spitzak
spitzak at d2.com
Fri Apr 30 16:36:34 PDT 2004
On Friday 30 April 2004 08:17 am, Carl Worth wrote:
> Others that have more experience with OpenGL may be able to offer
> suggestions on what is possible and how to enable it.
This works but we are not doing shading or texture maps, those may interfere
with this working. This works on several year old Nvidia drivers for Linux
and for Windows:
glEnable(GL_POLYGON_SMOOTH);
glEnable(GL_LINE_SMOOTH); // may not be necessary
glEnable(GL_BLEND);
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/\_ _|_========___ Bill Spitzak
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