Fwd: Re: [cairo] Antialiasing not working with glitz
Keith Packard
keithp at keithp.com
Mon May 3 12:10:53 PDT 2004
Around 20 o'clock on May 2, Jon Smirl wrote:
> In the OpenGL Red Book there is a section on three dimension blending and using
> the depth buffer. It provides sample code on how to do antialiasing when
> translucent and opaque objects are mixed.
Every method I've seen (which isn't a huge number, admittedly), has
required the application draw things in the "right" order; often from front
to back, which doesn't exactly neatly match the painters model (back to
front) used in most 2D applications.
-keith
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 228 bytes
Desc: not available
Url : http://lists.freedesktop.org/archives/cairo/attachments/20040503/c911e9af/attachment.pgp
More information about the cairo
mailing list