Fwd: Re: [cairo] Antialiasing not working with glitz
Jon Smirl
jonsmirl at yahoo.com
Mon May 3 12:22:00 PDT 2004
Does this solution work?
http://www.cs.concordia.ca/~r_rajago/graphics/Blending.htm
--- Keith Packard <keithp at keithp.com> wrote:
>
> Around 20 o'clock on May 2, Jon Smirl wrote:
>
> > In the OpenGL Red Book there is a section on three dimension blending and
> using
> > the depth buffer. It provides sample code on how to do antialiasing when
> > translucent and opaque objects are mixed.
>
> Every method I've seen (which isn't a huge number, admittedly), has
> required the application draw things in the "right" order; often from front
> to back, which doesn't exactly neatly match the painters model (back to
> front) used in most 2D applications.
>
> -keith
>
>
>
> ATTACHMENT part 2 application/pgp-signature
=====
Jon Smirl
jonsmirl at yahoo.com
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