[Cogl] [PATCH 2/3] Check for out-of-memory when allocating 3d textures

Robert Bragg robert at sixbynine.org
Mon Nov 19 07:33:52 PST 2012


From: Robert Bragg <robert at linux.intel.com>

This makes Cogl explicitly check for out-of-memory errors reported by
the opengl driver in cogl_texture_3d_new_with_size() calls. This allows
us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so
applications may gracefully handle this condition.

This patch only affects the cogl_texture_3d_new_with_size() api not
_new_from_data() or _new_from_bitmap().
---
 cogl/cogl-texture-3d.c |   26 +++++++++++++++++++-------
 1 files changed, 19 insertions(+), 7 deletions(-)

diff --git a/cogl/cogl-texture-3d.c b/cogl/cogl-texture-3d.c
index 6000b37..1a53532 100644
--- a/cogl/cogl-texture-3d.c
+++ b/cogl/cogl-texture-3d.c
@@ -38,6 +38,7 @@
 #include "cogl-pipeline-private.h"
 #include "cogl-pipeline-opengl-private.h"
 #include "cogl-error-private.h"
+#include "cogl-util-gl-private.h"
 
 #include <string.h>
 #include <math.h>
@@ -137,7 +138,7 @@ _cogl_texture_3d_create_base (CoglContext *ctx,
 
   tex_3d->format = internal_format;
 
-  return tex_3d;
+  return _cogl_texture_3d_object_new (tex_3d);
 }
 
 static CoglBool
@@ -209,10 +210,11 @@ cogl_texture_3d_new_with_size (CoglContext *ctx,
                                CoglPixelFormat internal_format,
                                CoglError **error)
 {
-  CoglTexture3D         *tex_3d;
-  GLenum                 gl_intformat;
-  GLenum                 gl_format;
-  GLenum                 gl_type;
+  CoglTexture3D *tex_3d;
+  GLenum gl_intformat;
+  GLenum gl_format;
+  GLenum gl_type;
+  GLenum gl_error;
 
   /* Since no data, we need some internal format */
   if (internal_format == COGL_PIXEL_FORMAT_ANY)
@@ -238,10 +240,20 @@ cogl_texture_3d_new_with_size (CoglContext *ctx,
   _cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
                                    tex_3d->gl_texture,
                                    FALSE);
+  /* Clear any GL errors */
+  while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
+    ;
+
   GE( ctx, glTexImage3D (GL_TEXTURE_3D, 0, gl_intformat,
                          width, height, depth, 0, gl_format, gl_type, NULL) );
 
-  return _cogl_texture_3d_object_new (tex_3d);
+  if (_cogl_gl_util_catch_out_of_memory (ctx, error))
+    {
+      cogl_object_unref (tex_3d);
+      return NULL;
+    }
+
+  return tex_3d;
 }
 
 CoglTexture3D *
@@ -325,7 +337,7 @@ cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
 
   cogl_object_unref (dst_bmp);
 
-  return _cogl_texture_3d_object_new (tex_3d);
+  return tex_3d;
 }
 
 CoglTexture3D *
-- 
1.7.7.6



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