[Cogl] [PATCH 2/3] Check for out-of-memory when allocating 3d textures
Neil Roberts
neil at linux.intel.com
Mon Nov 19 11:35:59 PST 2012
This should probably not be using the GE() macro around the call to
glTexImage3D because that would swallow the GL error, right? This is
actually fixed in the next patch but we should probably fix it here
instead in case we backport this patch.
- Neil
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