[Cogl] [PATCH] Add a cogl-point-sprites example

Robert Bragg robert at sixbynine.org
Wed Aug 21 07:05:50 PDT 2013


Cool, this looks good to land to me.

Reviewed-by: Robert Bragg <robert at linux.intel.com>

thanks,
Robert


On Wed, Aug 21, 2013 at 12:04 PM, Neil Roberts <neil at linux.intel.com> wrote:
> This updates the old point sprites interactive test from Clutter to be
> a standalone Cogl example using the 2.0 API.
> ---
>  examples/Makefile.am          |   4 +-
>  examples/cogl-point-sprites.c | 325 ++++++++++++++++++++++++++++++++++++++++++
>  2 files changed, 328 insertions(+), 1 deletion(-)
>  create mode 100644 examples/cogl-point-sprites.c
>
> diff --git a/examples/Makefile.am b/examples/Makefile.am
> index 63682af..d9198a9 100644
> --- a/examples/Makefile.am
> +++ b/examples/Makefile.am
> @@ -32,7 +32,7 @@ cogl_info_SOURCES = cogl-info.c
>  cogl_info_LDADD = $(common_ldadd)
>
>  if USE_GLIB
> -programs += cogl-hello cogl-msaa cogl-gles2-context
> +programs += cogl-hello cogl-msaa cogl-gles2-context cogl-point-sprites
>  examples_datadir = $(pkgdatadir)/examples-data
>  examples_data_DATA =
>
> @@ -40,6 +40,8 @@ cogl_hello_SOURCES = cogl-hello.c
>  cogl_hello_LDADD = $(common_ldadd)
>  cogl_msaa_SOURCES = cogl-msaa.c
>  cogl_msaa_LDADD = $(common_ldadd)
> +cogl_point_sprites_SOURCES = cogl-point-sprites.c
> +cogl_point_sprites_LDADD = $(common_ldadd)
>
>  if BUILD_COGL_PANGO
>  programs += cogl-crate
> diff --git a/examples/cogl-point-sprites.c b/examples/cogl-point-sprites.c
> new file mode 100644
> index 0000000..8f90805
> --- /dev/null
> +++ b/examples/cogl-point-sprites.c
> @@ -0,0 +1,325 @@
> +#include <cogl/cogl.h>
> +#include <glib.h>
> +#include <stdlib.h>
> +#include <math.h>
> +#include <string.h>
> +
> +#define N_FIREWORKS 32
> +/* Units per second per second */
> +#define GRAVITY -1.5f
> +
> +#define N_SPARKS (N_FIREWORKS * 32) /* Must be a power of two */
> +#define TIME_PER_SPARK 0.01f /* in seconds */
> +
> +#define TEXTURE_SIZE 32
> +
> +typedef struct
> +{
> +  uint8_t red, green, blue, alpha;
> +} Color;
> +
> +typedef struct
> +{
> +  float size;
> +  float x, y;
> +  float start_x, start_y;
> +  Color color;
> +
> +  /* Velocities are in units per second */
> +  float initial_x_velocity;
> +  float initial_y_velocity;
> +
> +  GTimer *timer;
> +} Firework;
> +
> +typedef struct
> +{
> +  float x, y;
> +  Color color;
> +  Color base_color;
> +} Spark;
> +
> +typedef struct
> +{
> +  Firework fireworks[N_FIREWORKS];
> +
> +  int next_spark_num;
> +  Spark sparks[N_SPARKS];
> +  GTimer *last_spark_time;
> +
> +  CoglContext *context;
> +  CoglFramebuffer *fb;
> +  CoglPipeline *pipeline;
> +  CoglPrimitive *primitive;
> +  CoglAttributeBuffer *attribute_buffer;
> +} Data;
> +
> +static CoglTexture *
> +generate_round_texture (CoglContext *context)
> +{
> +  uint8_t *p, *data;
> +  int x, y;
> +  CoglTexture2D *tex;
> +
> +  p = data = g_malloc (TEXTURE_SIZE * TEXTURE_SIZE * 4);
> +
> +  /* Generate a white circle which gets transparent towards the edges */
> +  for (y = 0; y < TEXTURE_SIZE; y++)
> +    for (x = 0; x < TEXTURE_SIZE; x++)
> +      {
> +        int dx = x - TEXTURE_SIZE / 2;
> +        int dy = y - TEXTURE_SIZE / 2;
> +        float value = sqrtf (dx * dx + dy * dy) * 255.0 / (TEXTURE_SIZE / 2);
> +        if (value > 255.0f)
> +          value = 255.0f;
> +        value = 255.0f - value;
> +        *(p++) = value;
> +        *(p++) = value;
> +        *(p++) = value;
> +        *(p++) = value;
> +      }
> +
> +  tex = cogl_texture_2d_new_from_data (context,
> +                                       TEXTURE_SIZE, TEXTURE_SIZE,
> +                                       COGL_PIXEL_FORMAT_RGBA_8888_PRE,
> +                                       COGL_PIXEL_FORMAT_ANY,
> +                                       TEXTURE_SIZE * 4,
> +                                       data,
> +                                       NULL /* error */);
> +
> +  g_free (data);
> +
> +  return COGL_TEXTURE (tex);
> +}
> +
> +static void
> +paint (Data *data)
> +{
> +  int i;
> +  float diff_time;
> +
> +  /* Update all of the firework's positions */
> +  for (i = 0; i < N_FIREWORKS; i++)
> +    {
> +      Firework *firework = data->fireworks + i;
> +
> +      if ((fabsf (firework->x - firework->start_x) > 2.0f) ||
> +          firework->y < -1.0f)
> +        {
> +          firework->size = g_random_double_range (0.001f, 0.1f);
> +          firework->start_x = 1.0f + firework->size;
> +          firework->start_y = -1.0f;
> +          firework->initial_x_velocity = g_random_double_range (-0.1f, -2.0f);
> +          firework->initial_y_velocity = g_random_double_range (0.1f, 4.0f);
> +          g_timer_reset (firework->timer);
> +
> +          /* Pick a random color out of six */
> +          if (g_random_boolean ())
> +            {
> +              memset (&firework->color, 0, sizeof (Color));
> +              ((uint8_t *) &firework->color)[g_random_int_range (0, 3)] = 255;
> +            }
> +          else
> +            {
> +              memset (&firework->color, 255, sizeof (Color));
> +              ((uint8_t *) &firework->color)[g_random_int_range (0, 3)] = 0;
> +            }
> +          firework->color.alpha = 255;
> +
> +          /* Fire some of the fireworks from the other side */
> +          if (g_random_boolean ())
> +            {
> +              firework->start_x = -firework->start_x;
> +              firework->initial_x_velocity = -firework->initial_x_velocity;
> +            }
> +        }
> +
> +      diff_time = g_timer_elapsed (firework->timer, NULL);
> +
> +      firework->x = (firework->start_x +
> +                     firework->initial_x_velocity * diff_time);
> +
> +      firework->y = ((firework->initial_y_velocity * diff_time +
> +                      0.5f * GRAVITY * diff_time * diff_time) +
> +                     firework->start_y);
> +    }
> +
> +  diff_time = g_timer_elapsed (data->last_spark_time, NULL);
> +  if (diff_time < 0.0f || diff_time >= TIME_PER_SPARK)
> +    {
> +      /* Add a new spark for each firework, overwriting the oldest ones */
> +      for (i = 0; i < N_FIREWORKS; i++)
> +        {
> +          Spark *spark = data->sparks + data->next_spark_num;
> +          Firework *firework = data->fireworks + i;
> +
> +          spark->x = (firework->x +
> +                      g_random_double_range (-firework->size / 2.0f,
> +                                             firework->size / 2.0f));
> +          spark->y = (firework->y +
> +                      g_random_double_range (-firework->size / 2.0f,
> +                                             firework->size / 2.0f));
> +          spark->base_color = firework->color;
> +
> +          data->next_spark_num = (data->next_spark_num + 1) & (N_SPARKS - 1);
> +        }
> +
> +      /* Update the colour of each spark */
> +      for (i = 0; i < N_SPARKS; i++)
> +        {
> +          float color_value;
> +
> +          /* First spark is the oldest */
> +          Spark *spark = data->sparks + ((data->next_spark_num + i)
> +                                         & (N_SPARKS - 1));
> +
> +          color_value = i / (N_SPARKS - 1.0f);
> +          spark->color.red = spark->base_color.red * color_value;
> +          spark->color.green = spark->base_color.green * color_value;
> +          spark->color.blue = spark->base_color.blue * color_value;
> +          spark->color.alpha = 255.0f * color_value;
> +        }
> +
> +      g_timer_reset (data->last_spark_time);
> +    }
> +
> +  cogl_buffer_set_data (COGL_BUFFER (data->attribute_buffer),
> +                        0, /* offset */
> +                        data->sparks,
> +                        sizeof (data->sparks),
> +                        NULL /* error */);
> +
> +  cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
> +
> +  cogl_primitive_draw (data->primitive,
> +                       data->fb,
> +                       data->pipeline);
> +
> +  cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
> +}
> +
> +static void
> +create_primitive (Data *data)
> +{
> +  CoglAttribute *attributes[2];
> +  int i;
> +
> +  data->attribute_buffer =
> +    cogl_attribute_buffer_new_with_size (data->context,
> +                                         sizeof (data->sparks));
> +  cogl_buffer_set_update_hint (COGL_BUFFER (data->attribute_buffer),
> +                               COGL_BUFFER_UPDATE_HINT_DYNAMIC);
> +
> +  attributes[0] = cogl_attribute_new (data->attribute_buffer,
> +                                      "cogl_position_in",
> +                                      sizeof (Spark),
> +                                      G_STRUCT_OFFSET (Spark, x),
> +                                      2, /* n_components */
> +                                      COGL_ATTRIBUTE_TYPE_FLOAT);
> +  attributes[1] = cogl_attribute_new (data->attribute_buffer,
> +                                      "cogl_color_in",
> +                                      sizeof (Spark),
> +                                      G_STRUCT_OFFSET (Spark, color),
> +                                      4, /* n_components */
> +                                      COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
> +
> +  data->primitive =
> +    cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_POINTS,
> +                                        N_SPARKS,
> +                                        attributes,
> +                                        G_N_ELEMENTS (attributes));
> +
> +  for (i = 0; i < G_N_ELEMENTS (attributes); i++)
> +    cogl_object_unref (attributes[i]);
> +}
> +
> +static void
> +frame_event_cb (CoglOnscreen *onscreen,
> +                CoglFrameEvent event,
> +                CoglFrameInfo *info,
> +                void *user_data)
> +{
> +  Data *data = user_data;
> +
> +  if (event == COGL_FRAME_EVENT_SYNC)
> +    paint (data);
> +}
> +
> +int
> +main (int argc, char *argv[])
> +{
> +  CoglTexture *tex;
> +  CoglOnscreen *onscreen;
> +  GSource *cogl_source;
> +  GMainLoop *loop;
> +  Data data;
> +  int i;
> +
> +  data.context = cogl_context_new (NULL, NULL);
> +
> +  create_primitive (&data);
> +
> +  data.pipeline = cogl_pipeline_new (data.context);
> +  data.last_spark_time = g_timer_new ();
> +  data.next_spark_num = 0;
> +  cogl_pipeline_set_point_size (data.pipeline, TEXTURE_SIZE);
> +
> +  tex = generate_round_texture (data.context);
> +  cogl_pipeline_set_layer_texture (data.pipeline, 0, tex);
> +  cogl_object_unref (tex);
> +
> +  cogl_pipeline_set_layer_point_sprite_coords_enabled (data.pipeline,
> +                                                       0, /* layer */
> +                                                       TRUE,
> +                                                       NULL /* error */);
> +
> +  for (i = 0; i < N_FIREWORKS; i++)
> +    {
> +      data.fireworks[i].x = -FLT_MAX;
> +      data.fireworks[i].y = FLT_MAX;
> +      data.fireworks[i].size = 0.0f;
> +      data.fireworks[i].timer = g_timer_new ();
> +    }
> +
> +  for (i = 0; i < N_SPARKS; i++)
> +    {
> +      data.sparks[i].x = 2.0f;
> +      data.sparks[i].y = 2.0f;
> +    }
> +
> +  onscreen = cogl_onscreen_new (data.context, 800, 600);
> +  cogl_onscreen_show (onscreen);
> +  data.fb = COGL_FRAMEBUFFER (onscreen);
> +
> +  cogl_source = cogl_glib_source_new (data.context, G_PRIORITY_DEFAULT);
> +
> +  g_source_attach (cogl_source, NULL);
> +
> +  cogl_onscreen_add_frame_callback (onscreen,
> +                                    frame_event_cb,
> +                                    &data,
> +                                    NULL /* destroy notify */);
> +
> +  loop = g_main_loop_new (NULL, TRUE);
> +
> +  paint (&data);
> +
> +  g_main_loop_run (loop);
> +
> +  g_main_loop_unref (loop);
> +
> +  g_source_destroy (cogl_source);
> +
> +  cogl_object_unref (data.pipeline);
> +  cogl_object_unref (data.attribute_buffer);
> +  cogl_object_unref (data.primitive);
> +  cogl_object_unref (onscreen);
> +  cogl_object_unref (data.context);
> +
> +  g_timer_destroy (data.last_spark_time);
> +
> +  for (i = 0; i < N_FIREWORKS; i++)
> +    g_timer_destroy (data.fireworks[i].timer);
> +
> +  return 0;
> +}
> --
> 1.8.3.1
>
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