[Cogl] [PATCH] cogl-path: Generate the primitive before using it for clipping
Neil Roberts
neil at linux.intel.com
Wed Aug 21 07:00:11 PDT 2013
The data->fill_primitive member is meant to be generated on demand in
an accessor function. However when using it for clipping the code was
trying to directly use it without calling the accessor so it would
crash if nothing else caused the primitive to be generated. This was
making the texture-fbo test in Clutter crash.
---
cogl-path/cogl-path.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/cogl-path/cogl-path.c b/cogl-path/cogl-path.c
index c54ca01..221f40f 100644
--- a/cogl-path/cogl-path.c
+++ b/cogl-path/cogl-path.c
@@ -1437,8 +1437,10 @@ _cogl_clip_stack_push_from_path (CoglClipStack *stack,
viewport);
else
{
+ CoglPrimitive *primitive = _cogl_path_get_fill_primitive (path);
+
return _cogl_clip_stack_push_primitive (stack,
- path->data->fill_primitive,
+ primitive,
x_1, y_1, x_2, y_2,
modelview_entry,
projection_entry,
--
1.8.3.1
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