[Cogl] [PATCH] cogl-path: Generate the primitive before using it for clipping

Robert Bragg robert at sixbynine.org
Wed Aug 21 07:07:16 PDT 2013


This looks good to land to me:

Reviewed-by: Robert Bragg <robert at linux.intel.com>

thanks,
Robert


On Wed, Aug 21, 2013 at 3:00 PM, Neil Roberts <neil at linux.intel.com> wrote:
> The data->fill_primitive member is meant to be generated on demand in
> an accessor function. However when using it for clipping the code was
> trying to directly use it without calling the accessor so it would
> crash if nothing else caused the primitive to be generated. This was
> making the texture-fbo test in Clutter crash.
> ---
>  cogl-path/cogl-path.c | 4 +++-
>  1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/cogl-path/cogl-path.c b/cogl-path/cogl-path.c
> index c54ca01..221f40f 100644
> --- a/cogl-path/cogl-path.c
> +++ b/cogl-path/cogl-path.c
> @@ -1437,8 +1437,10 @@ _cogl_clip_stack_push_from_path (CoglClipStack *stack,
>                                              viewport);
>    else
>      {
> +      CoglPrimitive *primitive = _cogl_path_get_fill_primitive (path);
> +
>        return _cogl_clip_stack_push_primitive (stack,
> -                                              path->data->fill_primitive,
> +                                              primitive,
>                                                x_1, y_1, x_2, y_2,
>                                                modelview_entry,
>                                                projection_entry,
> --
> 1.8.3.1
>
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