[Cogl] failure using cogl-gles2

Tomeu Vizoso tomeu at tomeuvizoso.net
Thu Jan 31 07:06:31 PST 2013


On 31 January 2013 14:59, mahesh gawali <maheshgawali at gmail.com> wrote:

> Thanks for the quick response Robert, Neil and Tomeu.
>
> I also have an ARM target to which i have ported webkit-clutter. I ran the
> conformity test inside cogl setup for verifying GLES2 (test-gles2-context).
> It ran fine. But am facing the same issue with webgl in webkit-clutter on
> both setups.
>
> I have an Nvidia GPU on my x86 setup and a mali-gpu on the ARM setup.
>
> Please let me know if there is anything else i can try.
>
> *@Tomeu:* In Webkit-clutter, do we need to change the gaurds here to
> accomodate backend=clutter
>
> *Source/WebCore/platform/graphics/clutter/GraphicsContext3DPrivate.h*
>
> #if USE(OPENGL_ES_2) *// should we be checking backend==clutter also here
> ?*
>     CoglGLES2Context *m_gl_context;
> #else
>     CoglContext *m_gl_context;
> #endif
>

That code is wrong, but I don't think it has nothing to do with the
problems you are facing.

Can you run this command and attach the output for us to see?

COGL_DEBUG=winsys COGL_DRIVER=gles2 ./Programs/MxLauncher
http://learningwebgl.com/lessons/lesson16/index.html

Thanks,

Tomeu
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