[Cogl] [PATCH] Allocate immediately in _cogl_egl_texture_2d_new_from_image

Neil Roberts neil at linux.intel.com
Wed Feb 19 09:26:02 PST 2014


The _cogl_egl_texture_2d_new_from_image function has a CoglError
argument which implies that it is unlike the other texture
constructors and returns errors immediately rather than having a
delayed-allocation mechanism. cogl_wayland_texture_2d_new_from_buffer
which calls it is also like this. We can't rely on delayed-allocation
semantics for this without changing the applications because the
texture needs to be allocated before the corresponding EGLImage is
destroyed. This patch just makes it immediately allocate.

A better patch might be to remove the error argument to make it
obvious that there are delayed-allocation semantics and then fix all
of the applications.

This was breaking Cogland and Mutter.
---
 cogl/cogl-texture-2d.c | 11 ++++++++++-
 1 file changed, 10 insertions(+), 1 deletion(-)

diff --git a/cogl/cogl-texture-2d.c b/cogl/cogl-texture-2d.c
index 28f32e0..94b34ef 100644
--- a/cogl/cogl-texture-2d.c
+++ b/cogl/cogl-texture-2d.c
@@ -241,6 +241,7 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
                                      CoglError **error)
 {
   CoglTextureLoader *loader;
+  CoglTexture2D *tex;
 
   _COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
                             COGL_RENDERER_CONSTRAINT_USES_EGL,
@@ -258,7 +259,15 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
   loader->src.egl_image.height = height;
   loader->src.egl_image.format = format;
 
-  return _cogl_texture_2d_create_base (ctx, width, height, format, loader);
+  tex = _cogl_texture_2d_create_base (ctx, width, height, format, loader);
+
+  if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
+    {
+      cogl_object_unref (tex);
+      return NULL;
+    }
+
+  return tex;
 }
 #endif /* defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) */
 
-- 
1.8.5.3



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