[Cogl] [PATCH] sdl2: fix GL driver selection

Robert Bragg robert at sixbynine.org
Fri Mar 14 11:43:39 PDT 2014


From: Robert Bragg <robert.bragg at intel.com>

SDL2 supports selecting between full OpenGL or OpenGL ES 1/2 but our
selection code was written before SDL 2.0 was officially released and
since then a new SDL_GL_CONTEXT_PROFILE_MASK attribute was added and
we have to explicitly set the SDL_GL_CONTEXT_MINOR_VERSION attribute.
---
 cogl/winsys/cogl-winsys-sdl2.c | 20 ++++++++++++++++----
 1 file changed, 16 insertions(+), 4 deletions(-)

diff --git a/cogl/winsys/cogl-winsys-sdl2.c b/cogl/winsys/cogl-winsys-sdl2.c
index 5ffd093..cc97a2a 100644
--- a/cogl/winsys/cogl-winsys-sdl2.c
+++ b/cogl/winsys/cogl-winsys-sdl2.c
@@ -167,12 +167,23 @@ _cogl_winsys_display_setup (CoglDisplay *display,
   set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config);
 
   if (display->renderer->driver == COGL_DRIVER_GLES1)
-    SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1);
+    {
+      SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK,
+                           SDL_GL_CONTEXT_PROFILE_ES);
+      SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1);
+      SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 1);
+    }
   else if (display->renderer->driver == COGL_DRIVER_GLES2)
-    SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+    {
+      SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK,
+                           SDL_GL_CONTEXT_PROFILE_ES);
+      SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+      SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
+    }
   else if (display->renderer->driver == COGL_DRIVER_GL3)
     {
       SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+      SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
       SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK,
                            SDL_GL_CONTEXT_PROFILE_CORE);
       SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS,
@@ -239,12 +250,13 @@ _cogl_winsys_display_setup (CoglDisplay *display,
       break;
 
     case COGL_DRIVER_GLES2:
-      if (!u_str_has_prefix (gl_version, "OpenGL ES 2"))
+      if (!u_str_has_prefix (gl_version, "OpenGL ES 2") &&
+          !u_str_has_prefix (gl_version, "OpenGL ES 3"))
         {
           _cogl_set_error (error, COGL_WINSYS_ERROR,
                            COGL_WINSYS_ERROR_INIT,
                            "The GLES2 driver was requested but SDL is "
-                           "not using GLES2");
+                           "not using GLES2 or GLES3");
           goto error;
         }
       break;
-- 
1.9.0



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