[Cogl] [PATCH] cogl-gst: allocate textures synchronously
Neil Roberts
neil at linux.intel.com
Fri Mar 14 17:23:11 PDT 2014
Robert Bragg <robert at sixbynine.org> writes:
> - if (!tex)
> +
> + cogl_texture_set_premultiplied (tex, FALSE);
> +
> + if (!cogl_texture_allocate (tex, &internal_error))
> {
> cogl_error_free (internal_error);
> internal_error = NULL;
I think this needs to set tex = NULL in the error handling case so that
it will fall back to the sliced texture case below. It should also free
the texture object that failed to allocate.
- Neil
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