[compiz] [Mesa3d-dev] The direct/indirect rendering stuff and compiz
Brian Paul
brian.paul at tungstengraphics.com
Thu Apr 12 09:05:13 PDT 2007
Hanno Böck wrote:
> Hi,
>
> In fact, this bugged me a long time and now I'd finally like to have a
> solution:
> https://bugs.freedesktop.org/show_bug.cgi?id=8160
>
> The issue is:
> compiz has now some fallback code to indirect rendering if direct doesn't
> work. But that's completely useless, because it'll fail some lines later,
> exactly here:
> glxExtensions = glXQueryExtensionsString (dpy, screenNum);
> if (!strstr (glxExtensions, "GLX_EXT_texture_from_pixmap"))
>
> The issue is, glXQueryExtensionsString won't return texture_from_pixmap on
> AIGLX if LIBGL_ALWAYS_INDIRECT isn't set.
>
> Now, the hacky solution would be to do something like the patch I attached to
> the bug 8160.
>
> The proper solution would probably to add an optional parameter to
> glXQueryExtensionsString to force indirect rendering. Shouldn't be that hard,
> some fiddling around with stdarg/va_list. As this probably results in a small
> API-change, I wanted to have the opinion of the mesa-folks how to solve this
> best.
We can't just add new parameters to existing GLX API functions like
glXQueryExtensionsString(). It would be better to create a new
function/GLX extension.
-Brian
More information about the compiz
mailing list