[compiz] Get window textures even when they're transformed.
Stjepan Glavina
stjepang at gmail.com
Fri Jan 26 00:14:53 PST 2007
If I wobble a window and quickly initiate switcher or cube, this can
cause weird artifacts.
I had a look at Beryl's switcher.c
In switchPaintThumb they use this:
static void
switchPaintThumb(...)
{
DrawWindowGeometryProc oldDrawWindowGeometry;
AddWindowGeometryProc oldAddWindowGeometry;
WindowPaintAttrib sAttrib = *attrib;
int wx, wy;
float width, height;
CompIcon *icon = NULL;
/* Wrap drawWindowGeometry to make sure the general
drawWindowGeometry function is used */
oldDrawWindowGeometry = w->screen->drawWindowGeometry;
w->screen->drawWindowGeometry = getBaseDrawWindowGeometry();
oldAddWindowGeometry = w->screen->addWindowGeometry;
w->screen->addWindowGeometry = getBaseAddWindowGeometry();
...... calulating and painting .......
w->screen->drawWindowGeometry = oldDrawWindowGeometry;
w->screen->addWindowGeometry = oldAddWindowGeometry;
}
Why Compiz's switcher.c doesn't use this?
Stjepan
More information about the compiz
mailing list