[compiz] Direct and Indirect: Difference in rendering quality

Matt Russell mjohnrussell at googlemail.com
Tue Jun 5 10:01:00 PDT 2007


Hi

Why is the quality of scaled textures/objects using --indirect-rendering
much worse than direct rendering? Also, vsync does not work with
indirect-rendering.

I am using an Nvidia Geforce go 7300, with 97.55 drivers.

Thanks,
Matt



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