[compiz] Direct and Indirect: Difference in rendering quality
David Reveman
davidr at novell.com
Tue Jun 5 13:47:01 PDT 2007
On Tue, 2007-06-05 at 18:01 +0100, Matt Russell wrote:
> Hi
>
> Why is the quality of scaled textures/objects using --indirect-rendering
> much worse than direct rendering? Also, vsync does not work with
> indirect-rendering.
Scaled texture quality problem might be caused by
GLX_EXT_framebuffer_object extension not being supported when using
indirect rendering. This means that mipmap filter can't be used with
pixmaps bound to textures.
GLX_SGI_video_sync extensions is used for vsync and that extension will
only work properly with direct rendering.
-David
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