[compiz] window walking interface
David Reveman
davidr at novell.com
Thu Jun 21 12:19:02 PDT 2007
On Tue, 2007-06-12 at 21:16 +0200, Dennis Kasprzyk wrote:
> Am Dienstag 12 Juni 2007 19:27:41 schrieb Dennis Kasprzyk:
> > Am Dienstag 12 Juni 2007 14:52:53 schrieb Danny Baumann:
> > > Hi,
> > >
> > > > > Thanks for putting these changes in git, it indeed makes more sense
> > > > > than the way I did it first.
> > > > > I re-made the transparent cube patches to work now with this new
> > > > > interface. Tell me what you think about it.
> > >
> > > I re-did Roi's patches for latest cube plugin changes and coding style.
> > >
> > > Attached are the following:
> > > > 0001-cube-painting-order.txt:
> > > >
> > > > This is good to go in if you're able to help fix any regressions that
> > > > may appear. There's some coding style changes that need to be made
> > > > before I can let this go in, though.
> > > >
> > > > Please replace all C++ comments with C comments, keep declarations at
> > > > the beginning of each scope and make sure lines are no longer than 80
> > > > columns.
> > >
> > > This one is replaced by
> > > 0001-Improve-cube-paint-order-calculations.patch.
> > >
> > > > 0002-plugin-events.txt:
> > > >
> > > > This is not OK. Plugin events should not be used at all now that 3d and
> > > > rotate plugins can hook into the cube plugin directly. Just add
> > > > whatever hooks that are appropriate to the cube plugin.
> > >
> > > Replaced by 0002-Added-rotation-state.patch. With that patch, there is a
> > > rotation state variable in CubeScreen that is written by the plugin
> > > rotating it, rotate in the current case.
> > >
> > > > 0003-transparent-cube.txt:
> > > >
> > > > Looks OK. The same coding style changes need to be made here too,
> > > > though.
> > >
> > > Replaced by 0003-Add-cube-transparency.patch (which adds the cube
> > > transparency) and
> > > 0004-Added-option-to-enable-cube-transparency-only-on-but.patch (option
> > > to enable transparency only on 'manual' rotation).
> > >
> > > Are these patches ok to go in?
> > >
> > > Regards,
> > >
> > > Danny
> >
> > Hi,
> >
> > here are some additional transcube patches.
> >
> > 0005:
> > Fixes the FrontToBack calculation for inside cube mode.
> >
> > 0006:
> > Makes the checkFTB function wrapable to allow other plugins like cubereflex
> > to change the result of this function.
> >
> > 0007:
> > Separates paintTopBottom into individual functions and fixes normals and
> > painting order of the top and bottom caps.
> >
> > 0008:
> > Adds a wrapable paintInside function to allow other plugins to render
> > something inside of the transparent cube.
> >
> > Regards,
> > Dennis
>
> This is an additional patch that compines the two orientation checking
> function into one. It also disables the orientation checking functions for
> the "inside" cube mode. In inside cube mode some points of the orientation
> checking function get projected outside of the visible range and this
> produces wrong results.
Sounds good. You know the related code better than me so feel free to
make adjustments as you like.
-David
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