[CREATE] an interesting development?
Bassam Kurdali
bassam at urchn.org
Wed Jun 4 16:28:00 PDT 2014
I guess this is not *that* interesting from a blender perspective unless
you :
a- don't care about using non free software
b- wanted to use prman all along but couldn't afford the license
c- are not going to use it for commercial things or:
d- will buy the now much cheaper license
Other than that- I suspect this move from Pixar is actually to try to
save prmans marketshare from dwindling, as there are several other
renderers + in house solutions that are taking over. Vray, Arnold both
come to mind.
There is no source code release with this and I doubt it is actually
very useful from dev standpoint.
As read before other releases from Pixar/Disney have been much more
interesting (FLOSS releases like the afformentioned OpenSubdiv which is
currently being integrated and that I'm quite hyped about)
On Wed, 2014-06-04 at 11:34 +0200, Camille Bissuel wrote:
> Ok, I read too quickly...
>
>
> I was thinking to OpenSubdiv for example
> http://www.blendernation.com/2014/05/12/pixars-opensubdiv-coming-soon-to-blender/
> https://github.com/PixarAnimationStudios/OpenSubdiv
>
>
> but it's apache licensed, not the same.
>
>
> Here is the official annoucement :
> http://renderman.pixar.com/view/25946
>
> and the EULA :
> http://renderman.pixar.com/view/ncr-eula
>
>
> Which say :
> 3. No Modifications or Reverse Compilation. END USER MAY NOT MODIFY,
> TRANSLATE, DISASSEMBLE, REVERSE ENGINEER, DECOMPILE OR CREATE
> DERIVATIVE WORKS BASED ON THE PIXAR SOFTWARE OR DOCUMENTATION OR ANY
> COPY, IN WHOLE OR IN PART.
>
>
> So, no code, no reverse engenering. False alert ...
>
>
>
> Have a nice day nevertheless...
>
>
> Camille
>
>
>
>
>
> Nylnook
> Illustration et formation
> 1480 route de Corréo
> 05 400 La Roche-des-Arnauds
> 04 88 03 57 51
> 06 75 25 90 39
> http://www.nylnook.com
>
>
>
>
>
>
> 2014-06-04 11:22 GMT+02:00 Jehan Pagès <jehan.marmottard at gmail.com>:
> Hi,
>
> On Wed, Jun 4, 2014 at 9:00 AM, Camille Bissuel
> <camille at nylnook.com> wrote:
> > Hi all,
> >
> > at least, it can allow Blender's people to study the code...
> maybe it may
> > help the Cycle rendering engine.
>
>
> Correct me if I'm wrong, but I don't think that the linked
> article
> writes about source code anywhere. The way I understood it,
> they just
> provide a license free-of-charge for non-commercial usage. In
> other
> words they would just provide the binary, not any source code.
>
> Also even though they might provide source code, this is
> always
> dangerous usage of non-FLOSS source code. If a piece of code
> in a
> FLOSS program ends up too close from a proprietary code, you
> might end
> up sued. And that's not even speaking about software patents
> on
> algorithms (which are not valid in Europe, but people tend to
> be
> careful anyway)...
>
> Jehan
>
> > So that's quite a good news ;)
> >
> > Have a nice day,
> > Camille
> >
> > Nylnook
> > Illustration et formation
> > 1480 route de Corréo
> > 05 400 La Roche-des-Arnauds
> > 04 88 03 57 51
> > 06 75 25 90 39
> > http://www.nylnook.com
> >
> >
> >
> >
> > 2014-06-03 19:29 GMT+02:00 Ricardo Lafuente
> <r at manufacturaindependente.org>:
> >
> >> The source doesn't appear to be available, and the
> restrictive uses
> >> (personal and noncommercial use only) make this very
> non-free software.
> >>
> >> On 06/03/2014 05:37 PM, Gregory Pittman wrote:
> >> > http://www.bbc.com/news/technology-27677712
> >> >
> >> > I'm not sure if there is any interface with Blender and
> RenderMan...
> >> >
> >> > Greg
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