[Bug 28517] [r300g] loop unrolling fails (was: Savage 2 : characters are not rendered + another corruptions)
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Mon Aug 30 12:01:04 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=28517
--- Comment #30 from Pavel Ondračka <drakkk at centrum.cz> 2010-08-30 12:01:04 PDT ---
(In reply to comment #29)
> Created an attachment (id=38306)
View: https://bugs.freedesktop.org/attachment.cgi?id=38306
Review: https://bugs.freedesktop.org/review?bug=28517&attachment=38306
> Reduce the number of loop iterations
>
> Does this patch impact performance at all?
No noticeable difference with you patch. BTW I did repeat bisecting and it
again showed commit c298bab60ea63882f34825a35cbc60f662783e64 as the one
introducing this slowness. So indeed your analysis in comment 17 looks right. I
wasn't able to bisect any further slowdown with glsl2 merge which Sven
mentioned in comment 24. However we might have different setups because for
example I don't have any troubles with libtxc_dxtn.so
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