[Bug 32271] DDX opcode is not implemented in radeon shader compiler
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Dec 11 07:22:55 PST 2010
https://bugs.freedesktop.org/show_bug.cgi?id=32271
Marek Olšák <maraeo at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |NOTABUG
--- Comment #5 from Marek Olšák <maraeo at gmail.com> 2010-12-11 07:22:55 PST ---
Closing as this is a hardware limitation, not a bug.
Álmos, feel free to contact vdrift developers that they might provide some more
hw-friendly shaders if they want to support ATI R3xx/R4xx GPUs with shaders
enabled. I have also noticed they use GL_ARB_shader_texture_lod (the
texture2DLod function in the fragment shader) even though the extension is not
advertised by Mesa and the R3xx/R4xx hardware doesn't and cannot support it
anyway.
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