[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Sep 23 15:55:06 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=30167

--- Comment #2 from Tom Stellard <tstellar at gmail.com> 2010-09-23 15:55:06 PDT ---
Can you try it again with RADEON_DEBUG=noopt.  If this fixes it, can you post
the output with RADEON_DEBUG=noopt,fp,vp _and_ RADEON_DEBUG=fp,vp.  If this
doesn't fix it, can you post the output with RADEON_DEBUG=noopt,fp,vp

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