[Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering
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bugzilla-daemon at freedesktop.org
Fri Sep 24 07:34:40 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=30167
--- Comment #3 from Sven Arvidsson <sa at whiz.se> 2010-09-24 07:34:40 PDT ---
Created an attachment (id=38934)
--> (https://bugs.freedesktop.org/attachment.cgi?id=38934)
RADEON_DEBUG=noopt,fp,vp log
(In reply to comment #2)
> Can you try it again with RADEON_DEBUG=noopt. If this fixes it, can you post
> the output with RADEON_DEBUG=noopt,fp,vp _and_ RADEON_DEBUG=fp,vp. If this
> doesn't fix it, can you post the output with RADEON_DEBUG=noopt,fp,vp
Hmm... I get a different result with noopt, the corruption is less noticeable,
mostly in the borders around the water, but the actual visual effect seems to
be missing.
I'm attaching a log with RADEON_DEBUG=noopt,fp,vp
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