[Bug 40211] texture probleme in wolfenstein enemy territory rv770

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Aug 20 05:15:26 PDT 2011


--- Comment #5 from pitamila at free.fr 2011-08-20 05:15:26 PDT ---
(In reply to comment #1)
> Please attach your xorg log, dmesg output, and glxinfo output.

see attachment

>  Also, are you
> running a 64 bit distro and is wolfenstein enemy territory a 32 bit app?

yes I'm running amd64 Debian Sid and ET is a 32 bit app

>  If so, you may need to upgrade the 32 bit version of your 3D driver.

ok, (I know this is distro related but perhaps you know this too)

as I'm using the libgl1-mesa-{dri,glx} packages, I don't see any package
relative to ia32 arch in my package repository list...
for nvidia I have libgl1-nvidia-glx-ia32 (I have a radeon just for listing).

I have no id about updating my 32 bit version of the 3d driver.
all the files in libgl1-mesa-{dri,glx} are in /usr/lib64 or 

do you know where I could find the 32bit ones? ( they exists as the app
is about to run...)

As I could'nt stop playing my favorite game, I reinstalled the fglrx
proprietary driver in order too show you my output logs. I blacklisted the
fglrx.ko module, loaded the radeon.ko changed my xorg.conf and did an update-
alternative for glx.
The problem now is when I run ET, the game crash just after the introduction
scene, here is the error in the console:

X Error of failed request: GLXBadRenderRequest
  Major opcode of failed request: 153
  Minor opcode of failed request: 1
  Serial number of failed request: 4872

sorry for not beeing able to reproduce the texture bug....
should I open a new bug report and close this one?

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