[Bug 34218] [r300g] Unigine Sanctuary: some surfaces are reflecting too much light

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 29 02:38:24 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=34218

Pavel Ondračka <pavel.ondracka at email.cz> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |hverbeet at gmail.com

--- Comment #8 from Pavel Ondračka <pavel.ondracka at email.cz> 2011-08-29 02:38:20 PDT ---
e6c64800cc8833fb4083a556c839b51e8ac84a8b is the first bad commit
commit e6c64800cc8833fb4083a556c839b51e8ac84a8b
Author: Henri Verbeet <hverbeet at gmail.com>
Date:   Tue Aug 9 12:23:47 2011 -0500

    glsl_to_tgsi: improve assignment hack

    Fixes StarCraft 2 and Fallout 3 in Wine.

Since e6c64800cc8833fb4083a556c839b51e8ac84a8b this is getting worse. There
isn't only high shader setting affected but also low and middle shader quality
are now misrendered. This is still the same bug, RADEON_DEBUG=noopt works
around this and llvmpipe is not affected at all. CCing Henri, maybe he can
bring some light about what his change did to uncover this bug in r300g
compiler.

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