[Bug 34218] [r300g] Unigine Sanctuary: some surfaces are reflecting too much light

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 29 02:38:24 PDT 2011


Pavel Ondračka <pavel.ondracka at email.cz> changed:

           What    |Removed                     |Added
                 CC|                            |hverbeet at gmail.com

--- Comment #8 from Pavel Ondračka <pavel.ondracka at email.cz> 2011-08-29 02:38:20 PDT ---
e6c64800cc8833fb4083a556c839b51e8ac84a8b is the first bad commit
commit e6c64800cc8833fb4083a556c839b51e8ac84a8b
Author: Henri Verbeet <hverbeet at gmail.com>
Date:   Tue Aug 9 12:23:47 2011 -0500

    glsl_to_tgsi: improve assignment hack

    Fixes StarCraft 2 and Fallout 3 in Wine.

Since e6c64800cc8833fb4083a556c839b51e8ac84a8b this is getting worse. There
isn't only high shader setting affected but also low and middle shader quality
are now misrendered. This is still the same bug, RADEON_DEBUG=noopt works
around this and llvmpipe is not affected at all. CCing Henri, maybe he can
bring some light about what his change did to uncover this bug in r300g

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