[Bug 36723] [r300g, bisected] Unigine Sanctuary: fog is not rendered properly
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Aug 29 02:44:41 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=36723
--- Comment #1 from Pavel Ondračka <pavel.ondracka at email.cz> 2011-08-29 02:44:41 PDT ---
Since "linker: Reject shaders that use too many varyings" most of the fog is
not rendered at all and the rest is fine.
Terminal output:
GLShader::compile(): error: shader uses too many varying components (36 > 32)
Material::create_shader(): can't compile
"core/shaders/volumes/vertex_box_fog_ambient.shader" vertex shader
defines:
UNKNOWN,QUALITY_LOW,MULTISAMPLE_0,USE_INSTANCING,USE_DEFERRED,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,,NOISE,HEIGHT���
Material::create_shader(): can't compile
"core/shaders/volumes/fragment_box_fog_ambient.shader" fragment shader
defines:
UNKNOWN,QUALITY_LOW,MULTISAMPLE_0,USE_INSTANCING,USE_DEFERRED,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,,NOISE,HEIGHT���
GLShader::compile(): error: shader uses too many varying components (36 > 32)
Material::create_shader(): can't compile
"core/shaders/volumes/vertex_sphere_fog_ambient.shader" vertex shader
defines:
UNKNOWN,QUALITY_LOW,MULTISAMPLE_0,USE_INSTANCING,USE_DEFERRED,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,,NOISE,HEIGHT���
Material::create_shader(): can't compile
"core/shaders/volumes/fragment_sphere_fog_ambient.shader" fragment shader
defines:
UNKNOWN,QUALITY_LOW,MULTISAMPLE_0,USE_INSTANCING,USE_DEFERRED,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,,NOISE,HEIGHT���
So the original bug is gone and the new one is a different problem. Is this too
many varying message a WONTFIX?
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