[Bug 35446] Problem with Blender and big textures

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Mar 19 05:41:01 PDT 2011


--- Comment #1 from Marek Olšák <maraeo at gmail.com> 2011-03-19 05:41:01 PDT ---
When the CS space validation fails, it means there is not enough space either
in the video memory or in the GPU-accessible system memory.

How many bits per pixel does the texture have? 4096x4096 is the maximum
hardware limit. Any larger texture is not loaded and OpenGL will return an
error to the application (but Blender seems to ignore it), and can draw either
a black or white color instead.

Please post the output of:

RADEON_DEBUG=info glxgears

I am interested in the lines beginning with "r300:"

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