[Bug 58033] [r300g] Black gap artifacts when playing WoW
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Dec 16 14:25:53 PST 2012
https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #5 from Chris Rankin <rankincj at googlemail.com> ---
(In reply to comment #4)
> Can you bisect?
Apparently, this is the bad commit:
39737e17e7a61535a35669756161005a7a5c887b is the first bad commit
commit 39737e17e7a61535a35669756161005a7a5c887b
Author: Marek Olšák <maraeo at gmail.com>
Date: Mon Dec 3 01:26:22 2012 +0100
st/dri: always allocate private depth-stencil buffers
This disables DRI2 sharing of zbuffers. The window zbuffer is allocated
just
like any other texture - through resource_create.
The idea of allocating a zbuffer through DRI2 isn't very useful with MSAA,
where a single-sample zbuffer is useless.
IIRC, the Intel driver does the same thing.
Reviewed-by: Brian Paul <brianp at vmware.com>
:040000 040000 e8045e2d2c7e9a1ebd6eb1f22c93b97b9c3e8ce7
4deb5755e011d592366e6140bf385bfefe157f3f M src
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/dri-devel/attachments/20121216/8308f7fc/attachment.html>
More information about the dri-devel
mailing list