[PATCH] drm/radeon: move ring syncing after bo validation

Christian König deathsimple at vodafone.de
Fri Feb 3 01:26:35 PST 2012


The function radeon_bo_list_validate can cause a
bo to move, resulting in a different sync_obj
and a dependency to wait for this move to finish.

Signed-off-by: Christian König <deathsimple at vodafone.de>
---
 drivers/gpu/drm/radeon/radeon.h    |    1 -
 drivers/gpu/drm/radeon/radeon_cs.c |   21 ++++++++++++++-------
 2 files changed, 14 insertions(+), 8 deletions(-)

diff --git a/drivers/gpu/drm/radeon/radeon.h b/drivers/gpu/drm/radeon/radeon.h
index 73e05cb..43f29ad 100644
--- a/drivers/gpu/drm/radeon/radeon.h
+++ b/drivers/gpu/drm/radeon/radeon.h
@@ -792,7 +792,6 @@ struct radeon_cs_parser {
 	struct radeon_cs_reloc	*relocs;
 	struct radeon_cs_reloc	**relocs_ptr;
 	struct list_head	validated;
-	bool			sync_to_ring[RADEON_NUM_RINGS];
 	/* indices of various chunks */
 	int			chunk_ib_idx;
 	int			chunk_relocs_idx;
diff --git a/drivers/gpu/drm/radeon/radeon_cs.c b/drivers/gpu/drm/radeon/radeon_cs.c
index 435a3d9..7fd0987 100644
--- a/drivers/gpu/drm/radeon/radeon_cs.c
+++ b/drivers/gpu/drm/radeon/radeon_cs.c
@@ -85,12 +85,6 @@ int radeon_cs_parser_relocs(struct radeon_cs_parser *p)
 			radeon_bo_list_add_object(&p->relocs[i].lobj,
 						  &p->validated);
 
-			if (p->relocs[i].robj->tbo.sync_obj && !(r->flags & RADEON_RELOC_DONT_SYNC)) {
-				struct radeon_fence *fence = p->relocs[i].robj->tbo.sync_obj;
-				if (!radeon_fence_signaled(fence)) {
-					p->sync_to_ring[fence->ring] = true;
-				}
-			}
 		} else
 			p->relocs[i].handle = 0;
 	}
@@ -118,11 +112,24 @@ static int radeon_cs_get_ring(struct radeon_cs_parser *p, u32 ring, s32 priority
 
 static int radeon_cs_sync_rings(struct radeon_cs_parser *p)
 {
+	bool sync_to_ring[RADEON_NUM_RINGS] = { };
 	int i, r;
 
+	for (i = 0; i < p->nrelocs; i++) {
+		if (!p->relocs[i].robj || !p->relocs[i].robj->tbo.sync_obj)
+			continue;
+
+		if (!(p->relocs[i].flags & RADEON_RELOC_DONT_SYNC)) {
+			struct radeon_fence *fence = p->relocs[i].robj->tbo.sync_obj;
+			if (!radeon_fence_signaled(fence)) {
+				sync_to_ring[fence->ring] = true;
+			}
+		}
+	}
+
 	for (i = 0; i < RADEON_NUM_RINGS; ++i) {
 		/* no need to sync to our own or unused rings */
-		if (i == p->ring || !p->sync_to_ring[i] || !p->rdev->ring[i].ready)
+		if (i == p->ring || !sync_to_ring[i] || !p->rdev->ring[i].ready)
 			continue;
 
 		if (!p->ib->fence->semaphore) {
-- 
1.7.5.4



More information about the dri-devel mailing list