[PATCH 1/4] drm/radeon: move ring syncing after bo validation
Christian König
deathsimple at vodafone.de
Thu Feb 23 10:27:34 PST 2012
On 23.02.2012 18:32, Jerome Glisse wrote:
> 2012/2/23 Mathias Fröhlich <Mathias.Froehlich at gmx.net
> <mailto:Mathias.Froehlich at gmx.net>>
>
>
> Christian,
>
> On Thursday, February 23, 2012 15:18:42 Christian König wrote:
> > The function radeon_bo_list_validate can cause a
> > bo to move, resulting in a different sync_obj
> > and a dependency to wait for this move to finish.
> >
> > Signed-off-by: Christian König <deathsimple at vodafone.de
> <mailto:deathsimple at vodafone.de>>
> > Reviewed-by: Alex Deucher <alexander.deucher at amd.com
> <mailto:alexander.deucher at amd.com>>
>
> I am not sure, but to me this looks like this could fix these kind
> of gpu
> lockups that I experience since some time every now and then.
> The usual symptom is that I get the
>
> radeon 0000:01:00.0: GPU lockup CP stall for more than 10000msec
> GPU lockup (waiting for 0x00682AC3 last fence id 0x00682AC2)
> [...]
>
> kernel message. Each time with the fence being off by one like in
> the example
> above.
>
> If this change has the potential to fix this issue I think this
> particular
> patch should be considered for the current upstream kernel release.
>
> Mathias
>
>
> No this patch doesn't. This patch is all about getting proper sync btw
> different rings.
That's unfortunately true, since we wasn't able to release any code that
makes direct use of the different rings (yet) it shouldn't really matter
in practice. I Just wanted to have that fix upstream since it is an
obvious bug.
Christian.
>
> Sorry for the deception.
>
> Cheers,
> Jerome
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