[PATCH 1/4] drm/radeon: move ring syncing after bo validation

Jerome Glisse j.glisse at gmail.com
Thu Feb 23 09:32:51 PST 2012


2012/2/23 Mathias Fröhlich <Mathias.Froehlich at gmx.net>

>
> Christian,
>
> On Thursday, February 23, 2012 15:18:42 Christian König wrote:
> > The function radeon_bo_list_validate can cause a
> > bo to move, resulting in a different sync_obj
> > and a dependency to wait for this move to finish.
> >
> > Signed-off-by: Christian König <deathsimple at vodafone.de>
> > Reviewed-by: Alex Deucher <alexander.deucher at amd.com>
>
> I am not sure, but to me this looks like this could fix these kind of gpu
> lockups that I experience since some time every now and then.
> The usual symptom is that I get the
>
> radeon 0000:01:00.0: GPU lockup CP stall for more than 10000msec
> GPU lockup (waiting for 0x00682AC3 last fence id 0x00682AC2)
> [...]
>
> kernel message. Each time with the fence being off by one like in the
> example
> above.
>
> If this change has the potential to fix this issue I think this particular
> patch should be considered for the current upstream kernel release.
>
> Mathias
>

No this patch doesn't. This patch is all about getting proper sync btw
different rings.

Sorry for the deception.

Cheers,
Jerome
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