[Bug 56918] [R350] Black labels on MapsGL
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Nov 13 07:10:34 PST 2012
https://bugs.freedesktop.org/show_bug.cgi?id=56918
--- Comment #5 from Tom Stellard <tstellar at gmail.com> ---
There are two failing shaders here.
The first shader fails with too many instructions. It looks like we could get
it to pass if we had a Common Subexpression Elimination optimization.
The second shader fails because it uses 7 Texture indirections and the hardware
can only do 4. However three of the Texture indirections contain only KIL
instructions, so I think we may be able to fix it, but I need to see what the
GLSL looks like. Can you add the environment variable MESA_GLSL=dump and post
the output again:
MESA_GLSL=dump RADEON_DEBUG=fp,vp firefox &>mapsgl.log
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