[Bug 56918] [R350] Black labels on MapsGL

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Nov 13 07:10:34 PST 2012


https://bugs.freedesktop.org/show_bug.cgi?id=56918

--- Comment #5 from Tom Stellard <tstellar at gmail.com> ---
There are two failing shaders here.

The first shader fails with too many instructions.  It looks like we could get
it to pass if we had a Common Subexpression Elimination optimization.

The second shader fails because it uses 7 Texture indirections and the hardware
can only do 4.  However three of the Texture indirections contain only KIL
instructions, so I think we may be able to fix it, but I need to see what the
GLSL looks like.  Can you add the environment variable MESA_GLSL=dump and post
the output again:

MESA_GLSL=dump RADEON_DEBUG=fp,vp firefox &>mapsgl.log

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