[PATCH] radeon: fix tile_split of 128-bit surface formats with 8x MSAA
Paul Menzel
paulepanter at users.sourceforge.net
Mon Oct 15 23:50:06 PDT 2012
Dear Marek,
Am Dienstag, den 16.10.2012, 02:21 +0200 schrieb Marek Olšák:
> The calculation led to the number 8192, which is too high.
what is the reason it is limited to 4096? Hardware limitation?
What are the ramifications? GPU hangs, rendering errors?
> ---
> radeon/radeon_surface.c | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/radeon/radeon_surface.c b/radeon/radeon_surface.c
> index 66c2444..eb587d2 100644
> --- a/radeon/radeon_surface.c
> +++ b/radeon/radeon_surface.c
> @@ -939,6 +939,8 @@ static int eg_surface_best(struct radeon_surface_manager *surf_man,
> } else {
> /* tile split must be >= 256 for colorbuffer surfaces */
> surf->tile_split = MAX2(surf->nsamples * surf->bpe * 64, 256);
> + if (surf->tile_split > 4096)
> + surf->tile_split = 4096;
> }
> } else {
> /* set tile split to row size */
Thanks,
Paul
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