[PATCH] radeon: fix tile_split of 128-bit surface formats with 8x MSAA
Alex Deucher
alexdeucher at gmail.com
Tue Oct 16 05:48:04 PDT 2012
On Tue, Oct 16, 2012 at 2:50 AM, Paul Menzel
<paulepanter at users.sourceforge.net> wrote:
> Dear Marek,
>
>
> Am Dienstag, den 16.10.2012, 02:21 +0200 schrieb Marek Olšák:
>> The calculation led to the number 8192, which is too high.
>
> what is the reason it is limited to 4096? Hardware limitation?
hw limit.
>
> What are the ramifications? GPU hangs, rendering errors?
Rendering errors.
Alex
>
>> ---
>> radeon/radeon_surface.c | 2 ++
>> 1 file changed, 2 insertions(+)
>>
>> diff --git a/radeon/radeon_surface.c b/radeon/radeon_surface.c
>> index 66c2444..eb587d2 100644
>> --- a/radeon/radeon_surface.c
>> +++ b/radeon/radeon_surface.c
>> @@ -939,6 +939,8 @@ static int eg_surface_best(struct radeon_surface_manager *surf_man,
>> } else {
>> /* tile split must be >= 256 for colorbuffer surfaces */
>> surf->tile_split = MAX2(surf->nsamples * surf->bpe * 64, 256);
>> + if (surf->tile_split > 4096)
>> + surf->tile_split = 4096;
>> }
>> } else {
>> /* set tile split to row size */
>
>
> Thanks,
>
> Paul
>
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