[Bug 56519] New: [r300g, bisected] piglit max-texture-size fails
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Oct 29 05:59:25 PDT 2012
https://bugs.freedesktop.org/show_bug.cgi?id=56519
Priority: medium
Bug ID: 56519
Keywords: regression
CC: brianp at vmware.com
Assignee: dri-devel at lists.freedesktop.org
Summary: [r300g, bisected] piglit max-texture-size fails
Severity: normal
Classification: Unclassified
OS: All
Reporter: pavel.ondracka at email.cz
Hardware: Other
Status: NEW
Version: git
Component: Drivers/Gallium/r300
Product: Mesa
Created attachment 69224
--> https://bugs.freedesktop.org/attachment.cgi?id=69224&action=edit
dmesg
There were some errors even before this commit but the test passed. There sre
also some error messages in dmesg (attached).
Regression caused by e6eaa85a43616ba6f431276ab94a3b19dd524986
Author: Brian Paul <brianp at vmware.com>
Date: Sat Sep 15 10:30:20 2012 -0600
mesa: rework texture size error checking
./bin/max-texture-size -auto
r300: DRM version: 2.24.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2
r300: GART size: 509 MB, VRAM size: 256 MB
r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size =
4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size =
4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size
= 4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size =
4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size =
4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size =
3347
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406
GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
r300: CS space validation failed. (not enough memory?) Skipping rendering.
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
radeon: Failed to allocate a buffer:
radeon: size : 805306368 bytes
radeon: alignment : 2048 bytes
radeon: domains : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
PIGLIT: {'result': 'fail' }
GPU:RV530
Kernel: 3.6.2-4.fc17.i686
mesa: 96ed6c90eff58ce030c39c2b4db6daf512586b34
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