[Bug 63124] New: [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 4 07:59:46 PDT 2013


https://bugs.freedesktop.org/show_bug.cgi?id=63124

          Priority: medium
            Bug ID: 63124
          Assignee: dri-devel at lists.freedesktop.org
           Summary: [r600g] HyperZ lockup on REDWOOD in Half Life 2
                    Deathmatch
          Severity: major
    Classification: Unclassified
                OS: Linux (All)
          Reporter: abortretryfail at gmail.com
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: git
         Component: Drivers/DRI/R600
           Product: Mesa

Created attachment 77426
  --> https://bugs.freedesktop.org/attachment.cgi?id=77426&action=edit
dmesg output from when the GPU resets. This keeps happening until the game is
killed or you look away from whatever is causing the lockup.

This might be related to bug #61721, as it also occurs on my machine.

When playing Half Life 2 Deathmatch, the game runs great until certain scenes
cause a GPU lockup.

When run with R600_DEBUG=nohyperz there's no lockup, but performance is much
slower. (from ~85fps vsync 1400x1050 down to ~45fps w/o HyperZ)

I'll see if I can get an apitrace tonight.

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