[Bug 66974] [radeonsi] rendering is broken in L4D2

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 15 10:56:01 PDT 2013


https://bugs.freedesktop.org/show_bug.cgi?id=66974

Michel Dänzer <michel at daenzer.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #5 from Michel Dänzer <michel at daenzer.net> ---
commit b00269aa5887b88d2e037d6bfa374779902f8743
Author: Michel Dänzer <michel.daenzer at amd.com>
Date:   Wed Aug 7 18:14:16 2013 +0200

    radeonsi: Don't leave gaps between position exports from vertex shader

    If the vertex shader exports clip distances but not point size, use
    position exports 1/2 instead of 2/3 for the clip distances. Fixes
    geometry corruption in that case.

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