[Bug 66974] [radeonsi] rendering is broken in L4D2
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Aug 15 10:56:01 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=66974
Michel Dänzer <michel at daenzer.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #5 from Michel Dänzer <michel at daenzer.net> ---
commit b00269aa5887b88d2e037d6bfa374779902f8743
Author: Michel Dänzer <michel.daenzer at amd.com>
Date: Wed Aug 7 18:14:16 2013 +0200
radeonsi: Don't leave gaps between position exports from vertex shader
If the vertex shader exports clip distances but not point size, use
position exports 1/2 instead of 2/3 for the clip distances. Fixes
geometry corruption in that case.
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