[Bug 55420] [Wine] fails to compile GLSL shader in Falcon BMS 4.32u3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Aug 30 15:29:12 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=55420
--- Comment #2 from Marek Olšák <maraeo at gmail.com> ---
Please test latest Mesa master. TGSI recently got support for array
declarations of temporaries, making register allocation possible with indirect
addressing. That said, I'm not sure if the r600g shader backend takes advantage
of it.
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