[Bug 59322] r300g MSAA breaks Half-Life 2 in Wine
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jan 14 02:51:25 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=59322
--- Comment #4 from Stefan Dösinger <stefandoesinger at gmx.at> ---
Created attachment 72999
--> https://bugs.freedesktop.org/attachment.cgi?id=72999&action=edit
Screenshot
It looks just like a dump from /dev/random, but here you go :-)
I noticed that the driver seems to reject the multisampled framebuffer during
draws, clears and blits:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElementsBaseVertex @
../../../wine-git/dlls/wined3d/drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE
(0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x186090)
WINED3DFMT_B8G8R8A8_UNORM 800x600 2 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x186210)
WINED3DFMT_D24_UNORM_S8_UINT 800x600 2 samples.
The problem affects other applications as well, including 3DMark2000(which does
not support multisampling itself) when run with GALLIUM_MSAA=2.
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