[Bug 66349] Using SB shader optimization caused segfault in Serious Sam 3: BFE
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Jul 7 06:45:28 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=66349
--- Comment #8 from Vadim Girlin <ptpzz at yandex.ru> ---
So far I haven't managed to reproduce the issue with the trace, I tried with
32-bit and 64-bit drivers, with and without sb, also I tried to build mesa with
your configure parameters (though I had to adjust them a bit to make it work
for me) - I haven't seen any segfaults with the trace, valgrind doesn't provide
any hints either.
I suspect it may be something specific to your configuration, compiler version,
etc.
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