[Bug 62573] New: Half-Life 2: Deathmatch native version crashes
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Mar 20 12:55:15 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=62573
Priority: medium
Bug ID: 62573
Assignee: dri-devel at lists.freedesktop.org
Summary: Half-Life 2: Deathmatch native version crashes
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: brpylko at gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: git
Component: Drivers/Gallium/r600
Product: Mesa
As the title says, the native version of HL2:DM crashes on joining or creating
a server (when it loads a map I think). This does not happen under Wine nor
TF2. On the github page ValveSoftware/Source-1-Games I was told that the
problem lies in libgallium.
glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0
Mesa 9.2-devel", and the shading language version as "1.30" on my machine.
Would it help to post more output from glxinfo?
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