[Bug 62573] New: Half-Life 2: Deathmatch native version crashes

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Mar 20 12:55:15 PDT 2013


https://bugs.freedesktop.org/show_bug.cgi?id=62573

          Priority: medium
            Bug ID: 62573
          Assignee: dri-devel at lists.freedesktop.org
           Summary: Half-Life 2: Deathmatch native version crashes
          Severity: normal
    Classification: Unclassified
                OS: Linux (All)
          Reporter: brpylko at gmail.com
          Hardware: x86-64 (AMD64)
            Status: NEW
           Version: git
         Component: Drivers/Gallium/r600
           Product: Mesa

As the title says, the native version of HL2:DM crashes on joining or creating
a server (when it loads a map I think). This does not happen under Wine nor
TF2. On the github page ValveSoftware/Source-1-Games I was told that the
problem lies in libgallium.

glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0
Mesa 9.2-devel", and the shading language version as "1.30" on my machine.

Would it help to post more output from glxinfo?

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